ferespark.blogg.se

Lwjgl 2 vs 3
Lwjgl 2 vs 3




lwjgl 2 vs 3
  1. LWJGL 2 VS 3 FOR FREE
  2. LWJGL 2 VS 3 CODE

There's plenty of other documentation around covering the parts it doesn't. It's version 1.0, but it covers most of the API that you will use.

LWJGL 2 VS 3 FOR FREE

The blue book is available for free online if you follow the link I made (here's a dDirect link). The function/method calls do the same thing regardless of the language. The red book is all in C, and I'm a Java programmer. Last time I checked the blue book was not free (could be wrong on this though). I am not a C/C++ programmer - the last time I coded in these languages was years ago - I don't see why, when trying to learn a Java API, I should have to look at documentation relating to C/C++ code.Īs long as the LWJGL docs give a one page overview explaining how LWJGL differs from the original API (naming conventions, the use of ByteBuffers, and so on), users can use that in conjunction with other documentation like the The Blue Book and the mountain of tutorials and other books that are out there. Don't get me wrong, I'm grateful to the LWJGL guys for all the work they've done to date, and I know its a completely thankless task, but I just wish there was a bit more in the way of information for people in my position. So does this mean I have to go back and relearn all my C/C++, just so I can understand whats going on? At the moment this appears to be the case.

LWJGL 2 VS 3 CODE

So what I have to do is every time I see a bit of LWJGL code is: I have to open my web browser, search for the appropriate piece of documentation on the web (assuming the C method/field is called the same thing), then take a guess at how this relates to the undocumented Java API I'm looking at before I can carry on coding. When I hover over a method name in Eclipse, there is not an inkling of what it's for - which is number 1 on my list of "Top 10 irritating things when using an API". No clue as to what the methods do, what the static variables are for, etc.

lwjgl 2 vs 3 lwjgl 2 vs 3

You look at this, and note that there is no Javadoc anywhere at all. What happens if, like me, you are a Java programmer who has never coded OpenGL in his life, but wish to learn LWJGL. The OpenGL API is well documented elsewhere. Why not create one source distro that contains highly detailed information, then another that just includes the minimum amount?






Lwjgl 2 vs 3